Friday, 13 December 2013

Uncanny Valley and Chris Landreth

I took a look at the NFB (National Film Board of Canada) website today, as I thought this would be a good idea considering that I wish to move and work in Canada at some point in the future.

I'm aware that Canada has a vast animation culture and wanted to see if there is the same interest in the live action/film industry. I also wanted to find out how well the creatives of the industries were supported by their country, and how well they are promoted.

When looking on the site I noticed some short films by Chris Landreth, someone that I became aware of in class a few weeks ago after watching his Oscar-winning short film Ryan. The film is about Ryan Larkin, a Canadian animator who produced some of the most influential animated films of his time.

"Ryan is living every artist's worst nightmare - succumbing to addiction, panhandling on the streets to make ends meet. Through computer-generated characters, Landreth interviews his friend to shed light on his downward spiral."




On the blog page there is news of Landreth's new short film Subconscious Password (below), which portrays the Uncanny Valley aspect of CGI head on.


"In this short animation, Oscar®-winning director Chris Landreth uses a common social gaffe - forgetting somebody’s name - as the starting point for a mind-bending romp through the unconscious. Inspired by the classic TV game show Password, the film features a wealth of animated celebrity guests who try (and try, and try) to prompt Charles to remember the name. Finally, he realizes he will simply have to surrender himself to his predicament. "

On the blog (http://blog.nfb.ca/blog/2013/05/23/chris-landreth-uncanny-valley-subconscious-password/)  Landreth talks about the effect of Uncanny Valley and how we, the audience, find it hard to embrace and believe these characters. He mentions Polar Express and Mars Needs Moms as prime examples of how the Uncanny Valley can be a downfall for the movies that exercise this effect. He says:

Polar Express, 2004

"We stop empathizing with these characters. They are unintentionally disturbing, like moving corpses. This is a big problem with CGI characters: that unshakable perception that they are animated zombies"
I agree with what Landreth says here, as i think the majority of the public would, that there is a certain unbelievable quality to the characters, even though we know from the offset they are CGI, we are somehow being shown these almost real characters to believe that they are real, and not to see them for animations. Below shows the graph that Landreth includes on his blog to illustrate the effect that these unrealistic-real characters have on our perception and connection with them.



 Landreth goes on to say "we often settle on one adjective to describe this perception: "Creepy." Once that word becomes part of your vocabulary for a film's characters, it's Game Over for that film. I think the Uncanny Valley is really about our instinct for trust and honesty in imagery. Snow White is clearly a hand-drawn character. She is honest about her non-humanness - so we willingly overlook the artifice of her appearance, and trust her."

When he talks about Polar Express as opposed to Snow White, he explains that the characters are not honest. "On a certain level we're told to believe that they're real, but we can feel that they're not - their eyes don't move quite right, their movements are slightly too fluid." He talks about how we, the audience, feel that we are being 'hoodwinked' by the filmmakers, and we stop trusting: "That's creepy."

Landreth explains that Subconscious Password deliberately explores the Uncanny Valley because he says that the "subconscious processes are like the valley, we project our waking world onto our subconscious mind."






We stop empathizing with these characters. They are unintentionally disturbing, like moving corpses. This is a big problem with realistic CGI characters: that unshakable perception that they are animated zombies. - See more at: http://blog.nfb.ca/blog/2013/05/23/chris-landreth-uncanny-valley-subconscious-password/#sthash.Oe3GLcqs.dpuf


We stop empathizing with these characters. They are unintentionally disturbing, like moving corpses. This is a big problem with realistic CGI characters: that unshakable perception that they are animated zombies.
We often settle on one adjective to describe this perception:  “Creepy.”  Once that word becomes part of your vocabulary for a film’s characters, it’s Game Over for that film.
I think the Uncanny Valley is really about our instinct for trust and honesty in imagery. Snow White is clearly a hand-drawn character.  She is honest about her non-humanness — so we willingly overlook the artifice of her appearance, and trust her. The characters in The Polar Express are not honest. On a certain level we’re told to believe that they’re real, but we can feel that they’re not — their eyes don’t move quite right, their movements are slightly too fluid. We instinctively feel that we’re being hoodwinked by the filmmakers, and we stop trusting: “That’s creepy.
Because of this, the allure of realistic human CG characters has greatly diminished over the last 10 years or so.
- See more at: http://blog.nfb.ca/blog/2013/05/23/chris-landreth-uncanny-valley-subconscious-password/#sthash.uXiaIIdH.dpuf













Friday, 22 November 2013

Death Walks Official Movie Poster

I have finished the Death Walks official movie poster now and it is live on IMDB and the Death Walks Facebook page.....

Created using Photoshop and Illustrator CS6



Thursday, 21 November 2013

Jeff Keen - Inspiration

While I was trying to find some inspiration for my Experimental Animation module and after watching numerous YouTube clips, i came across this very interesting video about Jeff Keen's work and in particular his Tate gallery screening:



I found it really interesting and really liked the way his work was projected in a panoramic presentation with a wrap around screen immersing the audience into his work (diorama set up).

Apart from the exhibition method Keen has used here, I am looking to produce a piece of experimental animation/film in a similar style, although not to this extreme and magnitude.

I would possibly use multiple monitors or have a split screen effect within one monitor.

Thursday, 31 October 2013

Death Walks Official Trailer

Death Walks Official Trailer

I have been working on this trailer for a while now for the movie 'Death Walks', and finally have it completed. It is promoted on the Death Walks Facebook page and has numerous articles showcasing the trailer to promote the film: Horror Society, Realm of Horror, Zombiepedia, Following The Nerd and Barker Podcasts
to name just a few that have covered the progress of the film.

The trailer has also received nationwide recognition and some select Odeon and Vue cinemas  played the trailer and had it premiere on Halloween:





I am the main editor for the movie trailer, and also for the future edit of the feature film, and work alongside Tom Wolfe (Polysonic) who scores the original music.

While working on this movie, all aspects, I have realised completely my interests and where I want to go with my career. I think I made quite a lot of progress since beginning the FdA course (Animation and Creative Video Production) in 2010, and my discipline is now far from that that I intended at the start of the course.

Friday, 4 October 2013

Ray Harryhausen - godfather of movie special effects

Ray Harryhausen: Special Effects Titan



I found some interesting interviews while researching CGI and reading through some Ray Harryhausen text. There is a movie called Ray Harryhausen: Special Effects Titan that interviews well know directors and special effects giants in the film industry such as Peter Jackson, James Cameron and John Landis to name a few. I will be  looking to get a copy of this DVD and will post more when i have seen it. 

'This is the definitive documentary about Ray Harryhausen. Aside from interviews with the great man himself, shot over five years, there are also interviews and tributes from Vanessa Harryhausen, Tony Dalton, Randy Cook, Peter Jackson, Nick Park, Phil Tippet, Peter Lord, Terry Gilliam, Dennis Muren, Rick Baker, John Landis, Ken Ralston, Guillermo Del Toro, Jean-Pierre Jeunet, Robert Zemeckis, James Cameron, Steven Spielberg and many more. For the first time Ray and the Foundation have provided unprecedented access to film all aspects of the collection including models, artwork and miniatures as well as Ray's private study, where he designed most of his creations, and his workshop where he built them. In addition the documentary will use unseen footage of tests and experiments found during the clearance of the LA garage. Never before has so much visual material been used in any previous documentary about Ray. This definitive production will not only display a huge part of the unique collection but will illustrate the influence that Ray's work has had on film makers during the past fifty or so years. Written by The Ray & Diana Harryhausen Foundation'


Ray Harryhausen: The Godfather of Movie Special Effects
I watched an interview on the BBC website. It was made in 2010 and Ray Harryhausen was being interviewed by Will Gompertz.

When discussing the era when he began stop motion special effects and comparing to todays CGI special effects regarding audience and film makers, he says that he realises "It's very hard for people today to go back to that period and I can understand why they're not that fascinated with those type of pictures anymore".

When talking about how he feels with today's CGI technology and how special effects has moved on he explains that he thinks it is a 'wonderful tool, but only a tool".  He goes on to use a simple yoyo as a metaphor for explaining how CGI should be used when necessary and not unnecessarily. "If you can entertain with a yoyo, then why not do it?". Enforcing the view that the CGI should be used to enhance a story and maybe not to take over and try to BE the story.